Crown of Leaves is a visual, non-linear fantasy novel about mysticism, riddles, constellations, anthro beings, beasts, and ghosts!
Roui, a resilient city dandy, a decipherer, a half-educated jeweler and the author of scientific magic articles, was met with a colossal failure and must return to his gypsy homeland: Latori. Ciphers aren't a thing here, and local shoddy mystical beliefs are really irritating and dejecting to Roui. He dreams to return to his old life... But how can it be possible if you have no money? In search of quick earnings, Roui has picked up his old jewelry tools once more and seeks out customers himself. Roui’s latest customer has charged him with a task to make a bracelet from a special wood for his bride – due within a month! But, as soon as Roui gets to work, strange and unpleasant things start to appear. Which, due to the superstitions of the local people, became much more horrific and absurd than they actually are. Roui apparently isn't meant to finish the work on the bracelet... because it was stolen! An unexpected helper says that the bracelet was taken by the legendary Latorian spirit - the Mad Rook. Is the Rook real or is it just her sick imagination? Roui has no time to figure out the details - he has to believe the helper and start looking for the bracelet as soon as possible, all while incidentally deciphering the mysterious cryptograms he'll be facing along the way.
Will Roui succeed and get the bracelet back? And what's waiting for him at the end of his long and full of mystical riddles journey?
Where is it set?
The setting is a fictional world called Shang-La, a world of mixed cultures and eras, and home to various strange creatures. This is a place of old magic and new ideas, where science works together with mysticism. You can find glasses and phones, electricity and radio here, but no guns or television. The inhabitants of this world still fight with swords. The continent they live in is surrounded by the boundless ocean. The Sun and the Moon take turns alternating in the sky, and the stars are made of metal and hiding tons of secrets in them.
Who are the Sahash?
Sahash are the second intelligent race in Shang-La, alongside humans. They are divided into five nations, differing from each other by their physicality, shape of their horns, and muzzles. Every nation has its own unique traditions and culture: ranging from habits, religion, law, and even tastes in fashion and food.
Despite the complicated relationships between these ethnic groups of Sahash, as a whole they get along with humankind, and even try to emulate them in spite of their more animalistic nature.
Playing our game, you will be able to:
Communicate with multiple characters, forge friendships, and make bitter enemies. Your words carry meaning and every piece of dialogue you speak will affect the story. Choose your words carefully! As the saying goes, "A word once spoken is past recalling".
Collect strange items and use them to get yourself out of tight situations. Those items could be given as gifts for the characters you like, or used in magical stuff!
Explore the world of Shang-La and meet unusual creatures, animals, spirits, and ghosts.
Choose who you wish to become - the hero or the villain. But be prepared for the consequences, as neither choice comes without them.
In our game you will find:
A mix of a visual novel and a point-and-click genre!
An original, richly-crafted world with intriguing concepts
A few episodes of the game
A few different endings of the each episode
513 MB RAM
238 MB available space
|Languages:||English / Russian|