This is a dialogue driven adventure, and the majority of the player's time is spent interacting with the story. There are many opportunities to choose different branching paths to go down. Every choice made has an impact, either directly or indirectly, on the story. In addition to the main branching story system, there are some fun adventure mechanics in the travel levels, and there is a large strategy component in the end as you defend the capital from your brother's siege.
The game's starting incident is two-fold; your father is retiring as the Grand Lord of the land and your semi-evil brother is coming to take the throne. You have to visit the three factions of your kingdom, the peasants, swamp people, and aristocrats, and convince them to join your rule, although if you do not like them you can also decide to not have relations with them.
The order you visit the factions is up to you, and if you visit one faction before another the other factions will take notice.
At the core of the game is diplomacy and the question "what would you do if you were thrust into a leadership position?" That question is significant since the player has a large amount of agency in determining the direction of the story. For example, you could decide that you do not like how any of the factions operate and tell them that you don't want anything to do with them!
All of this culminates in a final strategy battle at the end of the game. Here your faction loyalties are put to the test as you control your forces and battle back the enemy army. There are several variations of this battle depending on your loyalties, so it allows for high replayability as you can experiment with different combinations of faction loyalty.
Enjoy your adventure through this heightened world full of ridiculous characters and absurd moments in this light-hearted, medieval, adventure.
Windows 10 64 Bit
Intel Core i7-8750H
8 GB RAM
NVIDIA GTX 1060 or AMD Equivalent
4 GB available space