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The Underground King
is a
RACING ROGUE-LITE
set on a mysterious island where racing is the bread-and-butter of life. Lead your carefully handcrafted teams in chaotic racing events for glory and fortune.
Drive
,
Defeat
,
Loot
,
Repeat
!
Assemble teams of
cars
&
drivers
and you are all set to play in this
procedurally generated
universe. Explore this
strange city
and its odd people to find out more about
wheelings and dealings
.
Features:
12 Bosses
, each unlocking a unique vehicle & driver class, city area, and mission type.
Text adventures:
100+ events where you and a chosen driver explore the city and its mysteries. Sometimes you will find
LOOT
, but most of the time,
TROUBLE
!
World Laws:
Over 50 effects that change the game’s mechanics in various ways. One permanent per the entire playthrough and another that changes each in-game week.
Vehicles:
What’s a racing game without cars, right? You start with a basic class and unlock more of them as you defeat different bosses.
Drivers:
The cars don’t drive themselves. You need at least 1 driver in a vehicle to do a race or a city event. Equip them with "swag" to boost their stats and personalize how they look!
Items:
They come in two forms: for drivers and for cars. Each driver has 5 equipment slots while the cars have 4. Equipping an item will boost stats and reflect the change visually.
RPG, with cars!
A party of adventurers set to explore dungeons. Sounds familiar?
The Underground King
is a classic adventure RPG disguised as a racing game.
Your drivers are the adventurers and the vehicle they drive represents their equipment.
We are diversifying what racing levels are to simulate different "dungeons". Examples:
Countryside: Race in difficult terrain to cross the finish line first.
Freefall: All participants fall from a plane. Whoever hits the ground first, wins!
Manhunt: Somebody is hunting the contestants. Be the last survivor to claim the prize.
Tug-o-war: One chain, two opposing cars. Pull your weight or get dragged down.
Racing levels (dungeons) will have thematic to classic adventure tropes, such as tomb raiding, fighting armies of orcs, slay the dragon, etc.
Rogue-lite:
Death is permanent and it might happen a lot, but who cares?! You will have fun either way!
On the off-chance you lose a game (by reaching 0
Coins
or 0
Fame
), you will choose 1 driver, 1 vehicle and 1
World Law
for your next playthrough. If you WIN you get to pick 2!
Each item, driver, vehicle, event, and racing levels, are generated depending on a multitude of factors (see below).
Procedural Generation:
Everything has a certain degree of chaotic fun.
Drivers:
Each driver comes with a unique name, backstory, body type, stats, and a random skill.
Vehicles:
Like with drivers, each car comes with a unique identity, random paint job, and random stats.
Racing levels:
Each day, the city generates new racing levels. Story progression, weather, map events, world laws and a certain degree of randomness will shape and mold the racing track and enemies.
Physics Gameplay:
Everything reacts to everything!
Vehicles are physical objects that move throughout the level. They can collide with each other, activate traps, break obstacles into pieces, etc.
Domino effects often occur, adding to the chaotic fun that is physics-based gameplay! That goes double for explosions!
Example:
Someone in the crowd throws garbage at your car, but the aim is bad. So instead, they hit a trap nearby that triggers a spike wall, which blows up a barrel and destroys your car. The burning wreck is hurled through the air, passing the finish line. Hey, look! You won!
The Team:
The Underground King
is being developed by
Two-Eyed Cyclops Games
, a video game company created by 2 indie game developers:
Alex Nae
, also known as Nick, the artist of TUK! Worked over 10 years in the game industry as a designer and independent game creator. He said no to coffee for a while, but then crunch time said "Perhaps?!"
Alex Nechita
, the programmer of TUK! Alex worked for most of his life on games, independently and hired. He learned computer programming in high school to impress a certain girl. It didn’t work.
Thank you for your interest in your game!
Please
Wishlist
and
Follow
to be notified when the game becomes available. It also helps us know how many people want the game, and gives us a moral boost :D
Minimum:
OS:
Windows Vista, 7, 8/8.1, 10
Processor:
Dual Core CPU
Memory:
2 GB RAM
Storage:
1 GB available space
Additional Notes:
Game has video settings to allow low-end PCs from running the game at 60 fps.
Recommended:
OS:
Windows 10
Processor:
The more cores the better
Memory:
4 GB RAM
Storage:
1 GB available space
Steam score: | 0% |
Languages: | English |
Publisher: | Two-Eyed Cyclops Games SRL |