Three Kingdoms:Ancient battlefield | 三国古战略
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GAME DESCRIPTION

Three Kingdoms Ancient Strategy is an independent game created by me. It is a 20-30 minute strategy game of battle situation. Players can lead their three Kingdoms generals into battlefield to fight. In the game, they also need to occupy the city pool, layout economy, dispatch troops and generals to attack and fight, as well as in fog and haze weather. Thieving the city, and then other people's wartime to pack and other diverse tactics, many strategic elements will be condensed into dozens of minutes of the battle situation, of course, the most important thing is that it is not a stand-alone game, but can negotiate with other players on Battle Net games, up to 3V3.
1: creative inspiration
The original inspiration of this game is based on the kind of war in ancient times, the Great Plains can be millions of troops to fight, but the danger of barriers with thousands of soldiers can hinder hundreds of thousands of troops imagined, coupled with my own love of human-to-human war games, so I designed this product. Of course, the design concept of PK games and stand-alone games will be very different, for example, it can not be too specific (so there are very few troops), otherwise the balance in the confrontation is difficult to grasp, for example, to consider a barracks or a city with two friendly forces at the same time how to operate? As a result, the latter group belongs to reinforcement, and the dominant power is in the hands of the city owners. This may lead to some seemingly unreasonable phenomenal designs in the early stage, but in fact, these are not BUG but design solutions that have to be done.
2: characteristic system
Lingbao
Secondly, many system designs in the game are very elaborate, such as Lingbao system, which is created by the players themselves, and can be used throughout the game (as if you created a weapon that can be acquired by others). Of course, as the creator, Lingbao system has the advantage of one product higher than others.
Alliance war
Alliance warfare is also a highlight design, probably because independent games are not suitable for the orthodox PVP ranking competition (because there are not so many people), but forced me here to design a set of people + computer combination of PVP for this mode. Players can take their own two computer legions to fight, the other party may be three players, or the same player as you have two computers, of course, the winning rate of 1vs3 is not high, but the system can also win the same reward for losers as long as they work hard, so losers can still benefit a lot as long as they work hard. 。

SYSTEM REQUIREMENT

Minimum:
OS:
windows7
Processor:
Intel Core2 Duo E6550 or AMD equivalent or above
Memory:
2 GB RAM
Graphics:
NVIDIA Geforce GT440(512M)or AMD Radeon equivalent or above
DirectX:
Version 10
Network:
Broadband Internet connection
Storage:
200 MB available space
Recommended:
OS:
windows7
Processor:
I3 or AMD equivalent or above
Memory:
4 GB RAM
Graphics:
NVIDIA Geforce GTX560se or AMD Radeon equivalent or above
DirectX:
Version 10
Network:
Broadband Internet connection
Storage:
200 MB available space

这是一款三国开房间即时联机游戏,玩法上你可以想象以前我们所玩的《三国群英传》或其它单机攻城类三国游戏的一种联机化改编,游戏可以多人对战,混战,组队打电脑等,一局时间在10~60分钟之间,具体视不同模式而定,比如混战会久一点,因为你要打败大部分对手,争取高分,而对战就短一点,因为对方一旦弱势可能就认输了。总之这个游戏玩法经过我2年多的折腾,现在结构算比较合理,当然里面也包含了一般的养成元素,游戏免费,但充钱玩的舒服无法避免,不过我尽量控制平衡(作者提示里说的内容),总的来说游戏倾向玩家自身技术硬实力,花钱为辅助,游戏中最强的玩家一般是弱氪,但很擅研究的人,整体比例是(技术70%)(氪金30%),我不隐瞒任何收费情况,真实坦荡,所以喜欢的就请加入进来吧。
Steam score: 87%
Languages: English / Simplified Chinese
Publisher: 小戴的独家
GAME FEATURES
Online Multi-Player
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