Toby’s Island is a 2D RPG adventure involving monster-raising, town-building, and exploration with a blend of randomized and controlled story events.
An evil being sealed deep in the island's core has regained influence on the surface and it is Toby's job to end The Dark One's tyranny once and for all. To do so you will explore an island with many unique environments, meet new spirit companions, inject those spirits into eggs to fight alongside you, gather resources for building and crafting - all while facing an assortment of beneficial or dangerous (both random and planned) challenges.
features a story mode and a free play mode - and a quit button.
is directed towards 90's gamers - because I'm selfish
contains a mix of light-hearted/funny and dark themes - night time is a dark theme, right?
features many puzzles and mini-games. - most puzzles are in the retirement home biome
is stuffed full of random events, rewards, character mysteries and easter eggs.<--not the religious ones that dentists love. If I could give you chocolate I would.
features a creature growing system where you raise monsters from eggs and evolve them. - wow how innovative!
features a multi evolution path where your fighting style can determine the direction your creature evolves. - I have no jokes for this one.
features a farming system for growing food for survival, battle buffs or quests - Almost definitely not steroids.
features a fully-animated classic side view turn-based battle system. - This is a favorite amongst call of duty fans.
features a mix of original soundtrack and music from other talented artists. - the soundtrack needed to have talent, that's where the "other artists" came in.
I am open to suggestions to include things players want as the game is still in development!
The idea is to take many of the different genres I enjoyed as a kid and make a tasty PC game sandwich out of them, which I think is most kids dream at one point or another, except for kyle...he wanted to be a fire truck...we don't talk to kyle. I want to try and get things right that I think those genres sometimes got wrong. Of course, I will get many things wrong too because I rolled a 6 sided die on character creation (that was his first mistake), particularly in spelling and multitasking, but I want to shape and evolve this game for a long time to come. Here on Toby's Island we listen and respond to feedback...mostly because it's an island and we have nothing better to do.
p.s. I will the game spell checked.
Filling the Gap
I want my games to be more than just fun. let's wring the tears out of you like the tea towel of sadness. We aren't here to kill time, we are here to kill feelings! I will have Freeplay mode for people who are already dead inside, but for those of you who want a journey, who are curious, who say aww at kittens and run from good magic tricks, I have a story to tell, just click "new game" and hold your emotions close.
If you are interested, the game is currently raising funds on Kickstarter to support full-time development during early access:
(version of windows below 7 can work but is potentially unstable)