The games main objective and goal is to reach the boss room at the end of the level and eliminate the target by avoiding collisions with anything that might stop your bullet. As you ascend the tower, each boss has a significantly larger floor plan, each floor is also randomly generated, making it that much more difficult to reach them.
Coming Soon Breakdown
the game that is playable at the moment is the winning submission for the 48 hour GameJam(full of bugs/lack of content). We want the game to be both fun and something you'd want to return later down the road hence why the push towards random level generation and multiplayer content.
We hope to add a multiplayer mode so players can race their friends at a later date, as gameplay/content need to come first. updates will be posted when we start any new content
Multiplayer content is yet to be implemented as of now
currently we're working on steam integration, and after will be more levels and story.
2 GB RAM
500 MB available space
Ongoing Development/Optimization are in effect, these requirements will most likely change over time.