is a post-reality racing game played by children in the year 2601. Massive environmental change has made much of the world inaccessible, and long-distance travel impossible. Communities are isolated, but communication has advanced to the point where short distances between people barely exist at all.
In Witchball, two players compete in a high speed foot-race while simultaneously playing a 2D pong-like ball game on the surface of the screen. Points are gained in both aspects and tallied per lap, so it’s important -- and tricky -- to manage the space better than the opponent.
** LOCAL MULTI-PLAYER ONLY **
1v1 Competitive Racing (Two XBOX controllers recommended, at least one is required for controller share)
Challenging volleyball-like gameplay -- play on both you
and your opponent's
Four different courses with varying modes, for a total of 9 Tracks
8 Different Special Abilities
Originally used for fishing, glass buoys became associated with witches during witch-hunts in the late 1600s. Traditionally, a ‘witch ball’ is a glass orb hung in a home to ward away bad or evil spirits. The act of play, and games by extension, can function in a similar way -- kind of like a respite from the darkness. Games won’t solve any problems, and neither will a ward, but safeguards and rest are necessary parts of life and games can provide that. A game as a ward, not an escape.
>> Made in GameMaker Studio 1.4
>> If you find yourself having framerate issues, switch to 1280x800 resolution -- very high resolutions (like retina screens) give my graphics a hard time!
Microsoft® Windows® 7 / 8 / 10
2.4 GHz Intel Core 2 Duo or better
1 GB RAM
OpenGL 3.2 compatible GPU with at least 256MB of VRAM
250 MB available space
At least one Xbox 360 Controlle
|Developer:||Stephen Lawrence Clark|