X-Plane 11 - Add-on: Aerosoft - Airport Southwest Florida Intl. DLC
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GAME DESCRIPTION

About This Content
The Airport Southwest Florida International is located on the south-western coast of Florida and is the second busiest single-runway airport in the U.S. handling around 8 million passengers.The first plans for building this airport date back to 1973; ten years later it opened as “Southwest Florida Regional Airport”. In 1993 it got its present name. At the same time the runway was expanded from 8,400 ft to 12,000 ft. Since then, the airport has been expanded several times. For example, in 2005 a new terminal building was opened after the old one had exceeded its capacity by factor 2.This model of the Southwest Florida Intl Airport for X-Plane 10 offers a highly detailed reproduction of the real airport thanks to its 10cm/pixel aerial image and 1cm/pixel ground layout. The developer made sure to use non-repetitive textures. Baked night illumination and ambient occlusion as well as HDR lighting complete the visual impression, while static aircraft, road traffic and both animated and static apron vehicles create a lively area. Additionally, the scenery is compatible with the AutoGate plug-in, adding animated jet bridges and marshallers at all gates, as well as with the HD Mesh Scenery by Andras Fabian.10 cm/pixel aerial ortho imagery covering the entire airport (approx. 8.41 sq. km)1 cm/pixel custom ground detail/markingsTrue-to-life pavement, not repetitive textures Never-before-done, hand-placed pavement seams covering the entire airport apron, runway and taxiways Baked-in, ray-traced ambient occlusion on all major buildingsBaked-in, ray-traced night illumination on the airport terminal buildingUses advanced X-Plane features such as 3D spill lights Accurate building heights, measured using LIDAR (Light Detection and Ranging) elevation dataDesigned using X-Plane 11-native methods for maximum performanceAnimated jet bridges and marshallers at all gates (using the freely available AutoGate plugin by Jonathan Harris)Complete taxiway network for use by ATC and AI aircraft Fully compatible with the X-Life plugin by JARDesign* Works with the ‘Draw Parked Aircraft’ feature introduced in X-Plane 10.50 Makes full use of the new ground service vehicles introduced in X-Plane 11 Hundreds of hand-placed objects such as parked cars and streetlights Volumetric grassAnimated road trafficVolumetric grass, parked cars and streetlights can be individually turned on/off to optimize performanceCharts for KRSW can be found for free under: http://airnav.com/airport/KRSW

SYSTEM REQUIREMENT

Minimum:OS: Windows 7 / 8 / 10 (64 Bit)Processor: Dual Core i3, i5, i7 min. 3 GHzMemory: 8 GB RAMGraphics: 512 MB VRAMDirectX: Version 11Storage: 2 GB available spaceAdditional Notes: AutoGate Plugin from Marginal for docking bridges and marshallersRecommended:OS: Windows 7 / 8 / 10 (64 Bit)Processor: Dual Core i5 6600K 3,5 GHz or betterMemory: 16 GB RAMGraphics: 4 GB VRAMDirectX: Version 12Storage: 2 GB available spaceAdditional Notes: AutoGate Plugin from Marginal for docking bridges and marshallers

Simulation
Steam score: 0%
Languages: English / German
Developer: Omar Masroor
Publisher: Aerosoft GmbH
GAME FEATURES
Single-player
Online Multi-Player
Local Multi-Player
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X-Plane 11 - Add-on: Aerosoft - Airport Southwest Florida Intl.
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