Zilm: a game of reflex is a game inspired by minimalist architecture, dreams, and the inner ability in all of us to think clearly and logically. Every level made was to bring out creativity to the fullest while implementing unique game mechanics and features. The intent was not to just be about reflex and speed, but to have a special atmosphere influenced by minimalism and ambient music. This way the player feels more immersed in the game and their mind can briefly escape from the real world. Only ones with the greatest of reflexes and quickest minds will prevail. Features:
4 single player game modes: Classic, Survival, Infection, and Defense.
Two-player game mode: Survival
36 different orbs/objects/distraction types
Gameplay that challenges your how quickly you think and react in unique ways
Levels increase in difficulty as the player progresses, with each level being unique
Interactive and ambient electronic soundtrack. Create your own soundtrack as you play
Distractions may randomly appear, such as bombs, frost, and fog
Influenced by Minimalism art and architecture
Create-a-level feature allows the creation of custom levels
Hardcore mode feature gives the player the most intense challenge imaginable
Classic mode - Destroy orbs while avoiding enemy orbs. Orbs may fade in and out, change colors/orientation, disappear, trick the player, and much more
Survival mode - Control an orb and try to survive against red and chaotic orbs, flames, and even saw orbs that follow you
Infection mode – Survival for as long as possible by tryin to prevent the spread of infection by collecting the cure.
Defense mode - Defend your base by destroying enemy orbs in different waves. Earn points to spend on barriers and base health.