introduces a casual day and night cycle, in which you're respectively preparing for oncoming swarms and defending yourself from them.
Each wave will be harder than the previous one, hosting more zombies. And while zombies don't give much money you'll need to balance between purchasing firepower and additional defences.
During development I wanted to ensure that gameplay will be as much replayable as possible through adding character classes, more levels and various modes.
you take the role of a
, whose upkeep comes from killing zombies. Since zombies are common problem in this world goverment pays for slaying them. So you can actually assume that being a slayer is like having any regular job.
Slay or be slayed
Every game starts during daytime. Zombies are known to come out only at night and that's why you should use your time to prepare.
The strength of zombies lies in their number. Separately they won't do much harm and aren't difficult to bring down. But as you play you'll learn that common undead aren't your only trouble. You'll meet new enemies such as
zombies (they support swarms in their own unique ways) and
(which will vary, depending on map and affects normal zombies in several different means).
Lots of guns
Simple building interface
Various levels and weather conditions
Different game modes and other
Note that this game is in
and so, some features (like levels) aren't fully complete.
4 GB RAM
NVIDIA GeForce GT 730
70 MB available space
At least 1440x900 monitor is recommended